

Some of the petty gods within are silly, some petty, and some strange. Barker, “Create a Religion In Your Spare Time for Fun and Profit.” The back section includes an essay by M.A.R. Subtitled “A compendium of unusual deities for Labyrinth Lord”, the compendium of Petty Gods sports a 2010 foreword from Paul Jaquays and a nice cover by Thomas Denmark. It looks like a great addition to a game that includes both fantasy and ancient technology, with a bit of horror thrown in. As of version 1.5, Space Age Sorcery has 23 pages of spells and other things. It’s a work-in-progress, so you’ll want to subscribe to their blog as well. The portion of the victim’s existence that is so removed can be used, bartered, or embedded into some relic or object, even simply consumed, but only by someone other than whomever originally cast this spell. Whether this is physical, mental or spiritual in nature is entirely at the whim of the caster. Some of the spells are themselves adventure seeds:Įxistential Excision: The caster may remove a noticeable portion of the existence of any one entity, including the caster. The back has a page of 1d6 spell-based scenario seeds, a page of 1d6 random magic items, and a page of 1d6 encounters. You’ll need to make up any other necessary stats (or pull them from the description) as needed. They’re categorized as Clerical spells and Magic-User spells the only stats are spell level, range, and duration.

The spells themselves are “costly… gonzo batshit terrifying… gross”. If you’re looking for some wicked-twisted spells that a cyborg sorcerer from a shoggoth-haunted nuclear waste- land might have on-hand or you want to give the next bunch of foul cultists something with a little more oomph than a few magic missile spells, we’ve got you covered. Many of those 100 names are weirdly evocative, such as Squamosity, Spasm of Horror, and Subatomic Reembroidery. Space Age Sorceryīilled as “Lovecraftian Space Opera, Post Apocalyptic, Eldritch Cyberpunk, Sword & Planet Role-Playing”, Space-Age Sorcery from Hereticwerks claims “over 100 unique spells”. Over the last two months I’ve found several intriguing and strange compendiums useful for Gods & Monsters or any old-school game.Īll of them, at this time, are free.
